International Math Olympics Annual Competition
April 24-29, 2004

The International Math Olympics encourages all students in a class to learn their addition and multiplication facts with both accuracy and speed. There are individual events and class average events to encourage team spirit and effort by all class members.

 During the annual Math Olympics competition in the spring each year, certificates are awarded to all classes that participate and ribbons are given to top three winners in all events.

All results are due by midnight (local time) of May 1, 2004. Entries received after that time will not be eligible for certificates or ribbons.
 
 

Number Munchers Competition

Use Number Munchers by Mecc. All teachers must have their computers use the following settings. (The Apple IIE can use the "Control" plus "a" to access the control menu.)

Settings for All Computers

                      Multiples
Grades K-2              2-6
Grades 3-4              2-9
Grades 5-6              2-12
Grades 7-12             2-20
  1. A teacher or parent needs to supervise the competition while students are using the program. This will help "officiate" the results and reduce the desire to challenge the scores of another student.
  2. Number Munchers game utilizes Multiplication without time outs.
  3. Each student competes for up to 30 minutes. His or her score is recorded when the game is finished or 30 minutes expires. This score is used to compute the class average score.
  4. At the end of 30 minutes, students may continue the game for an indefinite period of time. Their final score is recorded upon completion of the game along with the total time spent to achieve that score. This should represent uninterupted playing time. There are no class averages for the UNLIMITED time events.
  5. A student who elects to continue into the UNLIMITED category is submitting two separate scores and is eligible for winning in both the 30-minute and the UNLIMITED time categories.
  6. Each class reports their three highest scores plus a class average of the 30-minute scores of all the students.
  7. Students may practice the game as often as the teacher allows, but only two official "tries" under teacher or parent supervision are allowed.
  8. The UNLIMITED category for the Number Munchers is not eligible for the CD-Rom Prizes which will be awarded to all first place Number Muncher winners.

Speedway Math Competition
Participation Guidelines

Speedway Math utilizes the BIG RACE and ADDITION scores only. This is apparently software for the Apple II series.
 
 
  1. No pit stops are to be taken while playing.
  2. 100% accuracy is a requirement and then the top MPH is the criteria for coming in first through third.
  3. For the Individual Category Winners, ALL problems must be answered correctly
  4. Students are allowed five attempts and supervision is required to prevent cheating.
  5. Top three MPH scores with 100% accuracy are reported plus a class average score.
  6. Class average score is computed by multiplying the class average of ALL student MPH scores times the class average of ALL student accuracy scores.
  7.         Class average of all student MPH scores
          X Class average of all student accuracy scores
         _______________________________________________
        This gives the class average for a combined MPH and percentage
        accuracy.
    
                Example: Class average MPH = 120
                         Class average of accuracy = 90%
                         Class average sumbitted = 108
    Jerry's Tip for doing the settings
     
     

    Math Munchers Guidelines

    Math Munchers Settings
    Grades     Math Munchers Multiples Setting
    K-2         Grade 4 (settings 2-6)
    3-4         Grade 5 (settings 2-9)
    5-6         Grade 6 (settings 2-12)

    Additional Information


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