International Math Olympics Annual Competition
April 24-29, 2004
The International Math Olympics encourages all students in a class to
learn their addition and multiplication facts with both accuracy and speed.
There are individual events and class average events to encourage team
spirit and effort by all class members.
During the annual Math Olympics competition in the spring each
year, certificates are awarded to all classes that participate and ribbons
are given to top three winners in all events.
All results are due by
midnight (local time) of May 1, 2004.
Entries received after that time will not be eligible for certificates
or ribbons.
Number Munchers Competition
Use Number
Munchers by Mecc. All teachers must have their computers use the following
settings. (The Apple IIE can use the "Control" plus "a" to access the control
menu.)
Settings for All Computers
Multiples
Grades K-2 2-6
Grades 3-4 2-9
Grades 5-6 2-12
Grades 7-12 2-20
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A teacher or parent needs to supervise the competition while students are
using the program. This will help "officiate" the results and reduce the
desire to challenge the scores of another student.
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Number Munchers game utilizes Multiplication without time outs.
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Each student competes for up to 30 minutes. His or her score is recorded
when the game is finished or 30 minutes expires. This score is used to
compute the class average score.
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At the end of 30 minutes, students may continue the game for an indefinite
period of time. Their final score is recorded upon completion of the game
along with the total time spent to achieve that score. This should represent
uninterupted playing time. There are no class averages for the UNLIMITED
time events.
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A student who elects to continue into the UNLIMITED category is submitting
two separate scores and is eligible for winning in both the 30-minute and
the UNLIMITED time categories.
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Each class reports their three highest scores plus a class average of the
30-minute scores of all the students.
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Students may practice the game as often as the teacher allows, but only
two official "tries" under teacher or parent supervision are allowed.
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The UNLIMITED category for the Number Munchers is not eligible for the
CD-Rom Prizes which will be awarded to all first place Number Muncher winners.
Speedway Math Competition
Participation Guidelines
Speedway Math utilizes the BIG RACE and ADDITION scores only. This is apparently
software for the Apple II series.
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No pit stops are to be taken while playing.
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100% accuracy is a requirement and then the top MPH is the criteria for
coming in first through third.
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For the Individual Category Winners, ALL problems must be answered correctly
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Grades K-2 should have settings of 0-9 and require 25 problems.
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Grades 3-4 should have settings of 0-12 and require 50 problems.
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Grades 5-12 should have settings of 0-18 and require 100 problems.
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Students are allowed five attempts and supervision is required to prevent
cheating.
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Top three MPH scores with 100% accuracy are reported plus a class average
score.
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Class average score is computed by multiplying the class average of ALL
student MPH scores times the class average of ALL student accuracy scores.
Class average of all student MPH scores
X Class average of all student accuracy scores
_______________________________________________
This gives the class average for a combined MPH and percentage
accuracy.
Example: Class average MPH = 120
Class average of accuracy = 90%
Class average sumbitted = 108
Jerry's Tip for doing the settings
For the IIe the Teacher Option Organizer, A-242, will help with setting
up these settings. You must first establish these settings on a Speedway
Math Disk. Then get 242 to record them. Then copy them on your other Speedway
Math disks. Unfortunately, 242 does not store the new settings. You have
to reestablish different settings every time you want them changed.
Math Munchers Guidelines
Math Munchers Settings
Grades Math Munchers Multiples Setting
K-2 Grade 4 (settings 2-6)
3-4 Grade 5 (settings 2-9)
5-6 Grade 6 (settings 2-12)
Additional Information
Youth Net Homepage