REVIK-CLASS SUPERIORITY/ANTI-SHIP FIGHTER
Technical Specifications, Revision 01
Starfleet Corps of Engineering
| GENERAL NOTES Named after the most prolific Federation Ace of the Dominion War era, the Revik class represents a significant departure from current Federation fighters, and it utilizes several new technologies developed specifically for the project. The first is the new Superiority Impulse drive. This new design offers much greater acceleration and higher top speeds than traditional Impulse drives, but at the expense of endurance. The inherent stress of the unit means the fighters have a recommended maximum deployment time of two hours before returning to the parent vessel for a thirty minute cool down. Longer periods of operation are possible, but required cool down times increase exponentially. The maximum tested deployment time of the fighter is six hours before meltdown. Simulations indicate longer periods may be possible, though extremely dangerous. If Meltdown occurs there is a chance of explosion, and even if this is avoided the fighter would be stranded with little or no power. The Revik class also makes use of the repulser beam pioneered by the Rapier class. The beam requires power being diverted from shields to work, leaving the ship vulnerable to enemy fire. The larger engines, and significant fire power, make space a critical issue aboard what was designed to be a small, highly maneuverable craft, necessitating many sacrifices in traditional systems. The first is its lack of warp drive, since the fighter is designed to operate from a carrier ship, it was decided warp capability was not necessary. The Revik also has no long range sensor capability, and local range sensors are limited to information essential for targeting. To partially make up for this, the Revik can maintain a computer uplink which retrieves additional sensor information from the parent ship, as long as it is within range. Unlike other small Federation craft, the Revik-class fighter is not designed for atmospheric flight. It is capable of returning to space after a forced landing if there is no significant damage to the fighter, but the maneuver is very difficult, and not recommended in a craft with more than superficial damage.
|
BASIC INFO
Class: Revik VESSEL DURATION (LIFETIME) Standard: 10 years VESSEL COMPLEMENT (STANDARD) Total: 1 PROPULSION SYSTEMS Impulse Propulsion System (IPS): Warp Propulsion System (WPS): TACTICAL SYSTEMS Phaser Array System: Dumbfire Pulse Phaser Systems: Quantum Torpedo Systems: Deflector Shield Systems: Additional Systems: OTHER SYSTEMS Transporters: 0 Tractor Beams: 1 Repelling Second Generation Ejection Pod System Sensor Absorbing Hull Coating |
Image by TK Williams