CEClang.44 TITLE: Frog and Toad AUTHOR: Jonna Epps, Moss-Washoe County School District, Reno, Nevada (ICE) GRADE LEVEL/SUBJECT: A Mini-Unit for 2nd grade GT OVERVIEW: Adapted from a unit written by Marcella Embry, Washoe County School District, Reno, Nevada. Adventures with Frog and Toad Based on Arnold Lobel's Frog and Toad are Friends. These activities have been designed around the story "A Lost Button". PURPOSE: The stories in this book Frog and Toad are Friends by Arnold Lobel and these activities allow for creative thinking and writing, reading and analysis of characters, affective education, mathematics beyond computation, inventing, geography, biological science and development of research skills. OBJECTIVE(s): 1. Students will learn vocabulary and use of words, set, attribute Venn diagram 2. Students will learn to describe character attributes. RESOURCES/MATERIALS: buttons for sorting Venn diagram sheets or central set of Venn diagrams. Copy of Arnold Lobel's Frog and Toad Are Friends (See Overview for other materials needed.) ACTIVITIES: 1. The teacher begins reading aloud the story of "A Lost Button". Stop in the middle of page 30 and give each group of students a bag of buttons. Tell them they are to help Toad look for his lost button. It might be in their bag! 2. Continue the story skipping page 30. Read page 30 after page 36. Did anyone have Toad's button? Discuss Toad's character after the story is finished. What kind of person (animal) is Toad? Is he a good friend? What about Frog? etc. 3. Introduce the students to the terms set and attribute. Have them sort their buttons into different sets based on different attributes of the buttons (i.e., number of holes, shape, size, color). 4. Play "What's My Attribute?" The teacher has a group of students with a common attribute (such as hair or shirt color) stand in the front of the room. The other students try to determine the attribute the group has in common. The student with the correct answer selects the next group of students and play continues. This will now be a fun and fast thinking game. 5. Introduce the students to Venn Diagrams. Use their buttons for the first several Venn Diagrams you do (so they may quickly and concretely create the diagram). Now that the students understand sets, attributes, and Venn diagrams, they may use them with other problem solving.